Anatomy for Sculptors - Review

General / 23 August 2022

Learning anatomy never ends and that's what makes the journey so interesting. Whether I work on creatures or stylized characters vs realistic characters, I always find anatomy a crucial aspect that makes the characters believable. There are tonnes of resources available to help in one's journey to learn Anatomy and I wanted to share a book that does this excellent

A4S is the only Book that’s on my desk every single day. I really enjoy how visual the book is and not necessarily cluttered with text. This is exactly what the artists prefer in my opinion and doesn’t make learning anatomy a scientific journey at the very beginning 

The topological renders plus the simplified planes of the anatomy make learning more effective and help understand complex structures more easily. Additionally, their scan data and 3d models on the website - help us to visualize the aspects even better. Overall I would highly recommend artists interested in learning anatomy get their hands on their books as it makes learning anatomy a breeze irrespective of whether the artist is a beginner or a professional.

Peter Fishmouther - Work in Progress - 02

Work In Progress / 14 February 2022

Second update on Peter Fishmouther by the awesome Labros Panousis. Blocking in the other elements and also tweaked the proportions a little. I will be moving on to the detailing stage soon :D

Peter Fishmouther - Work in Progress - 01

Work In Progress / 09 February 2022

The first project for this year !! :) I started sculpting Peter Fishmouther by the awesome Labros Panousis This is just a personal work intended to do study some stylized creature/animal/fish :D

concept by Labros Panousis

Project Dark - WIP 03 - Texturing

Work In Progress / 01 September 2021

Here is the first texture pass on the project. Will be moving on to the hair next and finally refining the textures overall. Decided to work with Spec Gloss pipeline for this :)


Project Dark - WIP 02

Work In Progress / 19 July 2021

So here is another update on the project. A little more polish/ work and I will be there with the final sculpt :)


Project Dark - WIP 01

Work In Progress / 12 July 2021

Hi everyone,

Working on personal work has been difficult this year. Here is a personal project I started a month back and have been working over the weekends on and off. 


Here is the sculpt WIP. Still exploring the design and shapes :)

Marty McFly 04

Work In Progress / 18 December 2020

I have been on and off on this project. So, here is the latest update. 

I am done with the low poly of the garments and 80 percent through the textures :)  I will be moving to the low poly of the walkman next and then eventually the hair cards :) 

It's all coming along now :D

Here is a render from Marmoset Toolbag 4



Marty McFly 03

Work In Progress / 17 November 2020

I took the head to Mari and projected Texture Xyz displacements and diffuse. Also, I worked on the fabric a bit more by adding some secondary/tertiary folds :)

Here is a screengrab from Zbrush

I have been also playing with the new Toolbag 4 and set up a couple of studio light rigs. 





Marty McFly 02

Work In Progress / 09 November 2020

So, Its been a while eh!

I opened up the jackets and worked on the Shoes / the Walkman. Its all coming together :) and hopefully I can get the sculpt done in a weeks time 

Here are some screengrabs from Maya viewport

  And finally a render from Marmoset Toolbag 4 Beta 


Marty McFly_01

Work In Progress / 12 October 2020

Here is the second update on Marty, I made the nose/, mouth region smaller and few other minor fixes. I would be doing a finesse of head sculpt while working on the rest of the character. 

I also blocked out the garments in MD and brought it into Marmoset for a quick test using just swatch colours :)