Some updates to the Likeness and render from Unreal Engine
Learning anatomy never ends and that's what makes the journey so interesting. Whether I work on creatures or stylized characters vs realistic characters, I always find anatomy a crucial aspect that makes the characters believable. There are tonnes of resources available to help in one's journey to learn Anatomy and I wanted to share a book that does this excellent
A4S is the only Book that’s on my desk every single day. I really enjoy how visual the book is and not necessarily cluttered with text. This is exactly what the artists prefer in my opinion and doesn’t make learning anatomy a scientific journey at the very beginning
The topological renders plus the simplified planes of the anatomy make learning more effective and help understand complex structures more easily. Additionally, their scan data and 3d models on the website - https://ecorche.anatomy4sculptors.com/head-and-neck/male-head-block-out help us to visualize the aspects even better. Overall I would highly recommend artists interested in learning anatomy get their hands on their books as it makes learning anatomy a breeze irrespective of whether the artist is a beginner or a professional.
Alright, I managed to find time to work on this in-between freelance gigs. Sneak peek from Marmoset toolbag ;)
pretty much done with the sculpt, will get on with retopo next :)
Concept by Alexey Kruglov
This is my old work ( almost 3 years ago, Gosh ;) ) that was left unfinished as I thought I had lost the source files. This was based on the concept from Serge Birault's Post Apo Girl. Was glad to find the files during Christmas and couldn't want to take the model to Substance.
Here are some renders from Toolbag. Also, I did some tweaks to the face.