This project started as a personal study for using Texture Xyz and Mari. Having always been a fan of Riots game, I decided to work on fan art of Miss fortune from Jason Chan's League of Legends: Season Start 2018 "CLIMB" concepts. I did take the liberty to tweak the proportions and art style to realism. Either way, my goal was to create a realtime character in Marmoset toolbag and try out Texture xyz pipeline for the skin details/ textures. Apart from the skin most of the other textures were done via Substance Painter. I do have to give props to Travis Davids for the awesome fabric materials. I also used Aleksey Kudryavtsev and Maxime Conquy's substance materials for this project. The sculpt was pretty straightforward with the cloth being simulated with Marvelous designer. I used Rosemaryr's IMM Embroidery brush over the lace fabric. In regards to the eye set up in Marmoset, I used similar techniques that were shown at Unreal demo at GDC 2018.
Hope you like the work :)